PhysicsStack's Unity Project has been repaired!


Good news guys!

After recreating and importing the assets of the PhysicsStack project, Unity and the game work fine and now I can proceed with the development! The cause of the problem was the project that was corrupted when it was imported to a recent version of Unity. While I was recreating the project, I've also noticed a big slip made while porting the game on Android. Take a look:

Yeah... I've forgot to change the Android version's unique ID. I've fixed it just in case someone made my same mistake... ;)

The next version of PhysicsStack will also support WebGL (only for PC), so stay tuned!

Well, that was it. I'm really happy that I haven't lost anything. See you when PhysicsStack 4.0 will releases (or Unity decides to break the project again)!

Marco4556

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